![]() ![]() The game will also be making changes to weapon spread, zoon accuracy, and reduced effectiveness of the NTW-50 against vehicles.Īlso Read: | ‘Death Stranding’ developer Kojima Productions launches new division focused on film and TV The developers are aware of this and will provide an update soon. On the other hand, console players have been running into inconsistencies with aim assist. Update #3, scheduled for early December is targeted towards fixing this issue. Players on PC have been experiencing problems with aim behaviour, whereupon adjusting their DPI or mouse sensitivity does not save its settings. Gunplay and BalanceĭICE is also working on improving gunplay and balance in the game. On the console side, players were experiencing system reboots upon joining a match, though it has now been fixed via a mandatory update. The team is currently working on optimising the game for lower-end systems, resulting in consistent, high framerates. On PC, BF2042 heavily relies on the CPU, leading to increased load and temperatures, and eventually a crash. This issue is prevalent both on PC and Xbox systems, albeit in different ways. Other times, the game would just crash upon joining an official server. While hard to reproduce (thank you to everyone for sending in clips and screenshots), we’re actively working hard to identify what could be causing this issue, and to develop fixes,” it reads. If you like them, you’ll be able to see more of them if you want: while Battlefield 2042 won’t have a single-player campaign, you’ll be able to play any map and any game mode solo against a team of bots, or bring along your friends to battle in a co-op mode.“In very rare instances we’re seeing that our servers aren’t correctly registering hitmarkers. EA’s bots might be a work in progress too: “The game is still in development and the use of AI will be tuned as player data comes in,” the company notes.ĮA says it should have more info soon on how the new bots will work. I certainly couldn’t tolerate the ones that appeared in PUBG, which have reportedly since been toned down. We don’t yet know whether Battlefield 2042’s bots will be any good, of course, and everything will hinge on that. (I also wonder whether Battlefield in particular might be a better game with particularly smart and loyal bots? Played properly as a team, it’s one of my favorite gaming experiences, but I’ve seen so many matches derailed by players who seem to enjoy repeatedly crashing jets into the ground.) And EA’s Star Wars Battlefront reboots used bots alongside players to enhance particular modes. MAG, a PS3 game that supported 256-player battles way back in 2010, actually inspired a petition to add bots to the game. I wish EA had competent bots in 2014 when it released the original Titanfall, a 6v6 game that died far too soon because of all the ways it divided its playerbase (across Xbox and PC, across game modes, and with iffy matchmaking), and it wasn’t long before my buddies and I couldn’t find a decent match on PC at all. It’s risky to build a game around 128 simultaneous players (64 players on PS4 and Xbox One), when you never know how long your multiplayer game might be able to keep users around. It’s sure to be a polarizing decision, but I think it might be a smart one, considering the alternatives. In defense of bots (assuming the bots are any good) ![]()
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